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They are locked up in a room, and tied up back to back on two chairs. Gosset: In this game, two players are acting as adventurers. We all had to make a board game in first year, a Zelda-like game in second year, and are currently focused on making mobile games this year. We’re all studying game design, except for Sion, who joined the game art school this very year. I’m in charge of the team and the organization of the all of our travels, partnerships etc… I’m the one who oversees all the business, actually.īasically, we’re all in the middle of our third year of Game Studies at Supinfogame Rubika in France. #How to use virtual audio cable with curse professionalI have had some professional experiences. I did concept art for an indie game, and worked a bit for Ankama Games as a character designer. I was very happy to have the opportunity to join A.T.E team and to work with them!īoutry: Hi! My name is Gary Boutry. Sion: Hello! My name is Pauline Sion (also known as Pou) and I am the artist and illustrator on the project.Īs far as I can remember, I've always loved playing video games and drawing, so becoming a game artist was a predictable thing to happen. Games can be anywhere and anything, if you put enough imagination and effort into it! Recently, I had the occasion to do an internship in which I had to develop a game in order to gamify an enterprise. #How to use virtual audio cable with curse softwareIn conclusion, I'm happy to work on this project!īutor: My name’s Sebastien Butor (please just call me Seb), and I was responsible for the development of the software part of the game.Įxploring games in alternative ways is a soft spot in my heart. We had several good times working on this game, and it was a good experience in game design. On Tied Escape, my role was to make sure that the player had many different experiences playing our game, and making sure that they were fun. I always loved to create games and manipulate the rules and mechanisms of existing games, so I naturally chose the path of game design. ![]() Gosset: Hello! My name is Yann Gosset, and I am one of the five game designers who worked on this project. I try to bring a feeling of epic adventure to each of my projects. I mainly take my inspirations from what forged me as a child, like science fiction and fantasy RPGs. Mostly, exploring universes and lore is my jam.Īs a game designer, I've worked on several projects developing game mechanics, stories, characters, and environments with game artists. I've always been a huge fan of video games and board games. I was responsible for both the game design and the conception of the universe of Tied Escape. Pruvost: My name is Louis Pruvost, known as Lou. I was involved in many modding projects long before I started my studies! Always found the world of video games to be incredible. Escape Artistsįabre: So my name's Joris Fabre and I'm in charge of the tech aspects of the game: wifi, buttons, and stuff. Gamasutra spoke with the development team behind Tied Escape: Curse of Cortez to talk about the challenges that come from creating such a physically exhausting game, as well as the work that goes into making the controller durable enough to survive a daring escape. #How to use virtual audio cable with curse movieTied Escape: Curse of Cortez ties two players to chairs, action movie style, then has them escape a devious trap by working together to hit buttons around a room. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. ![]()
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